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Composite image showing the MONADII augmented reality app's design, interaction in VR, and mobile interface.
Composite image showing the MONADII augmented reality app's design, interaction in VR, and mobile interface.

Augmenting Scoletta del Carmine

MONADII: Methodologies and Best Practice for Non-Destructive Approaches to Interoperable Design and Management of Cultural Heritage

Project Lead(s): Rachele Bernardello, Emanuela Faresin, Mirka Dalla Longa, Guilia Piccinin, Cosimo Monteleone, Andrea Giordano

January 2018May 2018

This research project, in part developed in the Wired! Lab at Duke University, celebrates the Scoletta del Carmine, a fifteenth-century space that originally functioned as the seat of the Carmelite confraternity in Padua, Italy. The historical research and digital surveys (photogrammetry, laser scans, geo-radar, and thermo-camera imagery) have formed the basis for a digital reconstruction of the Scoletta in relationship to the adjacent church of Santa Maria del Carmine. The interior reconstruction benefits from the scientific analysis of the frescoes, namely the perspectival restitution of the imagery, which has enabled 3D modeling of the painted spaces and fictive architecture. This data is presented in three different Virtual Reality platforms, the Oculus Rift, the Cave (Duke DiVE), and web VR. Beginning in July 2018, these dynamic and multi-sensory experiences can be enjoyed by the broad and varied public who visits the Scoletta in Padua, part of an academic/touristic itinerary developed by the School of Architecture and Engineering at the University of Padua.